AI Insights · Timothy · January 2022
Top 5 2D Cartoon Games in Turkey Q4 2021
Discover the performance trends of the top 5 2D Cartoon Games in Turkey during Q4 2021, including downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 2D Cartoon Games on a unified platform in Turkey showed varying trends in weekly downloads, revenue, and active users. Here’s a closer look at their performance:
Candy Crush Saga from King had a notable performance in weekly downloads, peaking at around 118K in the first week of December. Weekly revenue for the game saw fluctuations, starting at approximately $77K at the end of September and dipping to about $40K in mid-December before recovering to $70K in the final week of the year. Weekly active users remained relatively stable, ranging from 1.2M to 1.4M throughout the quarter.
Kick the Buddy: Second Kick by Playgendary Limited experienced significant variations in weekly downloads, starting strong with 394K in early November but falling to around 32K by the end of December. The weekly revenue for the game remained modest, peaking at approximately $200 in early November. Active user numbers followed a similar trend, starting at 434K in early November and declining to 65K by the end of December.
Head Ball 2 - Soccer Game from MASOMO LIMITED showed a consistent performance in weekly downloads, peaking at 105K in mid-October. The game’s weekly revenue varied, reaching a high of $67K in late October before declining to around $20K in mid-December. Weekly active users for the game fluctuated between 686K and 944K throughout the quarter.
My Talking Tom 2 by Outfit7 Limited saw a strong increase in weekly downloads, peaking at around 106K in early December. Weekly revenue for the game showed an upward trend late in the quarter, reaching approximately $830 in the week of December 20. Active user numbers were generally stable, ranging from 532K to 652K over the period.
My Talking Tom, also by Outfit7 Limited, experienced an increase in weekly downloads, peaking at around 107K in mid-November. Weekly revenue for the game remained relatively stable, with a peak of approximately $640 in late November. Active user numbers saw a gradual increase, starting at 557K at the end of September and ending at 643K by the end of December.
These trends highlight the dynamic nature of the mobile gaming market in Turkey. For more detailed insights, visit Sensor Tower.